
A location-based MMO where thy neighborhood becomes thy kingdom. Claim territory, forge alliances, and battle for dominance in a persistent world mapped to the very ground beneath thy feet.
Thy very neighborhood becometh thy realm. Through the arts of navigation, claim territory, gather resources, and defend thy homestead from rival lords.
Engage in battles most fierce against beasts and rival champions. Master the dance of blade and shield to emerge victorious.
Establish thy dynasty with castles grand. Set laws and hierarchies, command thy treasury, and lead vassals to eternal glory.
Light lanterns to mark thy claim. Raise towers and obelisks as monuments to thy power. Wage glorious campaigns for dominion.
Traverse skill trees of Combat, Craft, and Utility. Specialize thy talents and unlock abilities of legendary renown.
Harvest timber, ore, and hide. Forge weapons of power, imbue them with elemental fury, and erect structures across the realm.
Barter at Trade Hubs, accumulate gold, establish market stalls, and prosper within the player-driven economy.
Unite with companions in parties of fifteen. Share in glory and gold, coordinate expeditions, and conquer challenges as one.
Pursue twenty breeds of beast for tokens of valor. Trade them for trophies most rare, from Common to Legendary.
Venture into instanced dungeons of shadow. Face bosses most terrible and claim treasures untold. Coming soon.
First Entry
Ifirst discovered Parallel Kingdom in the year 2009, when a companion introduced me to its mysteries. I became entranced immediately—nay, truly entranced. The grind became my daily ritual, at the expense of scholarly pursuits. I joined kingdoms, forged rivalries, made allies, and eventually founded Hellhounds. I fought alongside champions like Vatos and Hit. I earned honors like Norris and the Fud. The wars were glorious.
PK was more than a game to me. I met great souls—and some rogues (curse the scammers). It was community, rivalry, and obsession woven into one tapestry. When they announced Parallel Mafia, the magic felt different. When it shuttered, something was lost that no other game could restore.
I have been crafting Thrones for some time now, and recently secured the time to push it to alpha. And honestly? The excitement has returned. I dream of dungeons, of orc tribes besieging kingdoms. Imagine two kingdoms at war when suddenly a horde joins the fray. Do you ally with your enemy to survive, or use the orcs against them? That is the chaos I wish to restore.
— Mask, Anno Domini MMXXV
Alpha. Bugs are expected and reports most welcome.
Hourly (24h), Daily (7 days), Weekly (4 weeks). Secured in distant cloud keeps.
Self-funded. The infrastructure is lean and sustainable.
None planned. Should costs rise, the community decides. No pay-to-win.
Pushed as ready. Zero downtime deployment.
Should I falter, the code shall be made open. Fair warning given.
Light lanterns to mark thy claim. Raise towers and obelisks as monuments to thy power over the land.
Battle roaming beasts for their spoils, or challenge rival lords for territory and treasure.
Harvest timber, ore, and hide. Imbue thy equipment with elemental fury most potent.
Climb the ranks of glory. Master skill trees in Combat, Craft, and Trade to unlock thy potential.
Indeed. Thrones draws deep inspiration from Parallel Kingdom and serves as its spiritual successor. We have preserved the core geo-MMO mechanics that made PK beloved, whilst enhancing them with modern features and sensibilities.
Thy device's navigation arts (GPS) place thee within the game world. Territory is claimed at thy physical location. Thy movements through the realm of reality move thy character through the realm of Thrones.
Nay. Thrones is free to play and shall remain so. We believe in skill and strategy over coin. Whilst convenience items may exist, territorial dominance requires true gameplay and coordination with thy allies.
Aye! Whilst the game favors mobile devices for GPS features, thou may log in from a desktop to manage thy kingdom, converse with allies, and practice thy crafts.