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Instruments of Power

A chronicle of weapons, armor, and artifacts most precious

Gear System

Equipment Slots

Thy character possesses multiple equipment slots, each accepting specific types of gear. Filling these slots with quality equipment is essential for survival in the realm. A well-equipped warrior is worth ten poorly-armed peasants.

SlotItem TypePrimary StatsUpgrade Cap
Main HandWeapon (any)Attack, Speed+10
Off HandShield, Secondary WeaponDefense, Block, or Attack+10
HeadHelmet, HoodDefense, Special Effects+10
ChestArmor, RobeDefense, HP+10
HandsGloves, GauntletsAttack, Crit+10
FeetBoots, GreavesMovement, Dodge+10
Accessory (x2)Rings, AmuletsVaries widely+5
BackBackpackInventory slotsN/A

Two accessory slots allow for diverse stat combinations. A warrior might wear two damage rings, whilst a crafter prefers rings boosting material yields. Experiment to find combinations matching thy playstyle.

Instruments of War

Weapons

Weapons define thy offensive capability. Each type offers different tradeoffs between damage, speed, and special properties. Choose based upon thy skills and preferred combat style.

TypeDamageSpeedSpecial Property
SwordMediumFastBalanced, +5% crit chance
AxeHighMediumArmor penetration
MaceHighSlowStun chance on hit
DaggerLowVery Fast+15% crit chance, backstab bonus
BowMediumMediumRanged attacks, kiting potential
StaffLowSlowMagic damage, spell amplification

Two-handed weapons occupy both main and off-hand slots but provide significantly higher damage. The choice between dual-wielding, sword-and-shield, or two-hander depends upon thy preferred balance of offense and defense.

Protection

Armor

Armor provides defense against physical damage. Three armor classes exist, each favoring different playstyles and skill requirements.

ClassDefenseMovement PenaltyBest For
LightLowNoneScouts, archers, dodge builds
MediumMedium-5%Balanced warriors, hybrid builds
HeavyHigh-15%Tanks, front-line fighters

Movement penalty affects both travel speed and combat mobility. Heavy armor makes retreating difficult, so such warriors must commit fully to engagements. Light armor users may kite enemies but cannot withstand sustained damage.

Set bonuses reward wearing matching armor pieces. A complete set of Dragonscale armor, for example, grants fire resistance and a damage reflection aura. Collecting full sets is a worthy goal for dedicated adventurers.

Single-Use Items

Consumables

Consumables provide temporary buffs, healing, or special effects. Wise adventurers maintain stocks of essential consumables for dangerous expeditions.

CategoryEffectsDurationStacking
Health PotionsInstant HP restorationInstant10-second cooldown between uses
Buff PotionsStat increases (attack, defense, etc.)5-30 minutesOne buff type per category
BandagesHP over time (out of combat)30 secondsInterrupted by damage
FoodHP/stamina regen, well-fed buff1 hourOne food buff active
BolasImmobilize target for 5 seconds5 seconds30m range, single target

Bolas are particularly useful against fleeing creatures like Phase Skitterers. Thrown within 30 meters, they immobilize the target for 5 seconds—enough time to prevent an escape and secure the kill.

Inventory

Backpacks & Storage

Thy carrying capacity depends upon thy equipped backpack. Starting adventurers receive a basic satchel, but larger packs must be crafted or purchased.

BackpackSlotsWeight LimitSpecial
Starter Satchel1250 kgCannot be lost
Traveler's Pack20100 kg
Adventurer's Haversack30200 kgWater-resistant
Merchant's Trunk40500 kgTrade bonus

Beyond thy backpack, storage may be expanded through Storehousesbuilt on thy territory. These structures hold items indefinitely and may be accessed by kingdom members if permissions allow. Protect thy storehouses well— enemies may raid them during war.

Inventory Management

Stacking Rules

Stackable items combine into single inventory slots, conserving precious space. Understanding stacking rules maximizes thy carrying efficiency.

Item TypeStack SizeNotes
Raw Materials999Ore, wood, herbs, etc.
Refined Materials999Ingots, leather, planks
Consumables20-50Varies by item
CurrencyUnlimitedGold, bricks (separate counter)
Equipment1Never stacks (unique instances)

Equipment never stacks, as each piece has unique upgrade levels and potential enchantments. Plan thy inventory accordingly—a full set of backup equipment consumes significant space.

The auto-sort function organizes thy inventory by category, combining partial stacks and arranging items logically. Use it frequently to maintain order amidst the chaos of adventuring.