Skill Trees Overview
The skill system in Thrones allows thee to shape thy character according to thy preferred playstyle. Skills are organized into three primary trees:Combat, Crafting, and Utility. Each tree contains multiple branches offering different specializations.
Skill points are earned through gameplay and may be invested into any skill for which thou hast met the prerequisites. Most skills have five levels, with each level providing incremental bonuses. Certain milestone levels unlock special abilities or passive effects.
Whilst thou art free to spread thy points across all trees, specialization is often more effective. A focused warrior will outperform a jack-of-all-trades in combat, just as a dedicated crafter produces superior goods.
Combat Skills
Combat skills enhance thy effectiveness in battle. From raw damage output to defensive capabilities, these skills determine whether thou art predator or prey.
| Skill | Max Level | Effect Per Level | Special Ability |
|---|---|---|---|
| Weapon Mastery | 5 | +5% weapon damage | L5: Critical damage +25% |
| Iron Skin | 5 | +3 defense | L5: 10% damage reduction |
| Battle Focus | 5 | +2% critical chance | L3: Combat regen +50% |
| Discipline | 5 | +1 max discipline bonus | L5: Tactical bonuses persist longer |
Discipline is particularly valuable for sustained combat. Each point allows thee to maintain more tactical bonuses simultaneously, stacking effects that would otherwise be lost.
Crafting Skills
Crafting skills improve the quality and efficiency of thy creations. Whether forging weapons, brewing potions, or constructing buildings, these skills determine the excellence of thy work.
| Skill | Max Level | Effect Per Level | Special Ability |
|---|---|---|---|
| Smithing | 5 | Unlock higher tier recipes | L5: 10% chance bonus stats |
| Alchemy | 5 | +10% potion effectiveness | L5: Double potion duration |
| Construction | 5 | -5% building material cost | L5: Buildings gain +20% HP |
| Enchanting | 5 | +5% enchantment power | L5: Add secondary enchant |
Master crafters are highly valued in any kingdom. Their ability to produce superior equipment and buildings provides a significant advantage in both combat and territorial control.
Utility Skills
Utility skills provide benefits that enhance thy overall effectiveness without directly affecting combat or crafting. These skills often provide quality-of-life improvements and economic advantages.
| Skill | Max Level | Effect Per Level | Special Ability |
|---|---|---|---|
| Pathfinder | 5 | +5% movement speed | L5: Reveal hidden paths |
| Merchant | 5 | -5% trade taxes | L3: 50% Rift Mote discount; L5: Build Trade Tents cheaper |
| Harvester | 5 | +10% resource yield | L5: Chance for rare materials |
| Scout | 5 | +10% detection range | L5: See enemy player stats |
Utility skills are often underestimated by new players. However, the economic benefits of Merchant and Harvester compound over time, making dedicated utility builds surprisingly powerful in the long run.
Player Classes
Beyond individual skills, players may specialize into Classes. Classes are unlocked by investing heavily in specific skill combinations and provide powerful passive bonuses and unique abilities.
| Class | Requirements | Signature Ability |
|---|---|---|
| Knight | Weapon Mastery 3, Iron Skin 3 | Shield Wall: Block all damage for 3s |
| Ranger | Pathfinder 3, Scout 3 | Mark Prey: +50% damage to target |
| Artisan | Smithing 3, Construction 3 | Masterwork: Guaranteed superior quality |
| Merchant | Merchant 3, Harvester 3 | Gold for Discipline: Buy combat bonuses |
Class abilities operate on lengthy cooldowns but can turn the tide of battle or provide significant economic advantages. Choose thy class wisely, for changing it requires a costly respec.
Leveling & Skill Points
Skill points are earned through gaining experience levels. Each level grants one skill point to invest. Additionally, certain achievements and quests reward bonus skill points.
The cost to upgrade a skill increases with each level. Level 1 costs 1 point, Level 2 costs 2 points, and so forth. A fully maxed skill (Level 5) requires a total of 15 skill points (1+2+3+4+5).
Respeccing thy skills is possible but costly. The first respec each month is free; subsequent respecs cost increasing amounts of gold. Plan thy build carefully to avoid frequent changes.